I was Environment Artist on Ravenbound from preproduction, through production and almost up until release.
I worked with a small art team, in direct dialogue with the Art director, and in tight collaboration with the level design team.
I was responsible for environmental asset creation, from blockout to releasable stage, making sure to stay consistent to the Art direction.
I also contributed with art passes of the locations, helping level design to establish strong visuals while still retaining a good playable space.
The following screenshots are some of the kits, props and location art passes that I have most ownership of.