Materials created for the project Ravenbound, which I worked on at Systemic Reaction - Avalanche Studios Group.
As Environment Artist on the project, I contributed to the creation of a lot of the tiling materials in the game.
The materials which I created are all done in Substance Designer, and starting from scratch. The decision to approach material creation this way, was to retain visual consistency, considering that the art direction required a non hyper-realistic look and control over the amount of noise and high frequency details.